Initialize engine version: 5.6.3p4 (fbe8bd37d7fa)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: GameFusion Driver (ID=0x7030001)
    Vendor:   Unknown (ID=5143)
    VRAM:     3072 MB
    Driver:   31.0.14051.5006
Begin MonoManager ReloadAssembly
Platform assembly: d:\Stick Fight The Game\StickFight_Data\Managed\UnityEngine.dll (this message is harmless)
Loading d:\Stick Fight The Game\StickFight_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: d:\Stick Fight The Game\StickFight_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading d:\Stick Fight The Game\StickFight_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: d:\Stick Fight The Game\StickFight_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading d:\Stick Fight The Game\StickFight_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: d:\Stick Fight The Game\StickFight_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading d:\Stick Fight The Game\StickFight_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: d:\Stick Fight The Game\StickFight_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading d:\Stick Fight The Game\StickFight_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: d:\Stick Fight The Game\StickFight_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading d:\Stick Fight The Game\StickFight_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: d:\Stick Fight The Game\StickFight_Data\Managed\Lidgren.Network.dll (this message is harmless)
Loading d:\Stick Fight The Game\StickFight_Data\Managed\Lidgren.Network.dll into Unity Child Domain
Platform assembly: d:\Stick Fight The Game\StickFight_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll (this message is harmless)
Loading d:\Stick Fight The Game\StickFight_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll into Unity Child Domain
- Completed reload, in  0.336 seconds
Platform assembly: d:\Stick Fight The Game\StickFight_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: d:\Stick Fight The Game\StickFight_Data\Managed\System.dll (this message is harmless)
desktop: 1280x720 120Hz; virtual: 1280x720 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Touch support initialization failed: Call not implemented.

.

UnloadTime: 24.826599 ms
Fallback handler could not load library d:/Stick Fight The Game/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library d:/Stick Fight The Game/StickFight_Data/Mono/.\XInputInterface64
Fallback handler could not load library d:/Stick Fight The Game/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library d:/Stick Fight The Game/StickFight_Data/Mono/libXInputInterface64
Fallback handler could not load library d:/Stick Fight The Game/StickFight_Data/Mono/.\libXInputInterface64
Fallback handler could not load library d:/Stick Fight The Game/StickFight_Data/Mono/libXInputInterface64
Heyoo
 
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Setting up 4 worker threads for Enlighten.
  Thread -> id: 214 -> priority: 1 
  Thread -> id: 210 -> priority: 1 
  Thread -> id: 218 -> priority: 1 
  Thread -> id: 21c -> priority: 1 
Creating steam lobby... Trying
 
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